- Star Trek Legacy Keyboard Controls 2
- Star Trek Online Keyboard Controls
- Star Trek Legacy Keyboard Controls And Parts
Star Trek | |
---|---|
Developer(s) | Sega Electronics |
Publisher(s) | Sega |
Designer(s) | Sam Palahnuk |
Platform(s) | Arcade, Apple II, Atari 8-bit, Atari 2600, Atari 5200, ColecoVision, Commodore 64, TI-99/4A, VIC-20 |
Release | |
Genre(s) | Space combat simulator |
Mode(s) | Single-player |
Arcade system | G80 vector[1] |
Star Trek Legacy December 14, 2006 X360; PC; With a story made up of the three eras in the Star Trek universe, Star Trek Legacy allows players to take control of many Federation star ships and combat the likes of Klingons, Romulans, and the Borg collective. Changed Control Keys: T - controls the long range sensors - All ships you have selected will use it. G - controls the cloak - All ships you have selected will use it. B - controls the self destruct - All ships you have selected will use it. K + Shift - activates/deactives the subsystem targeting. K - controls the subsystem targeting.
Star Trek: Strategic Operations Simulator is a space combat simulationarcade game based on the original Star Trektelevision program and movie series, and released by Sega in 1983.[2][3]Star Trek uses color vector graphics for both a 2D display and a 3Dfirst-person perspective.[4] The player controls the Starship Enterprise and must defend sectors from invading Klingon ships. The game uses of synthesized speech
The game was manufactured in two styles of cabinets: an upright standup, and a sit-down/semi-enclosed deluxe cabinet with the player's chair modeled after the Star Trek: The Motion Picture's bridge chairs with controls integrated into the chair's arms.
Star Trek was ported to the Commodore 64, TI-99/4A, Atari 8-bit family, Atari 5200, Atari 2600, VIC-20, ColecoVision, and Apple II.
Gameplay[edit]
The player is presented with multiple views of the play field. Survival depends on the player's ability to effectively use and manage shield energy, photon torpedoes, and warp energy. These are replenished by docking with starbases, which sometimes must be saved from destruction at the hands of the Klingons.
The controls use a weighted spinner for ship heading control and buttons to activate the impulse engines, warp engines, phasers, and photon torpedoes. The phaser button is simply marked 'fire.'
Reception[edit]
Electronic Games stated in August 1983 that 'Star Trek is sure to be a top-grosser in the arcades this year. If you can squeeze through the crowd around the machine, you may never want to leave.'[5]
ANALOG Computing wrote in January 1984 that the Atari 8-bit version 'sounds a lot like Star Raiders (a classic worth aspiring to). Purists will shake their heads and say 'The first is always the best,' and in this case I must agree with them', adding that the arcade version was superior. The magazine concluded that 'This incarnation of Star Trek probably won't impress a hard-core Atari computer gamer'.[6]
About 500 of these machines were given away as part of a promotion for Halfsies cereal between 1982 and 1983.[7]
References[edit]
- ^System16.com. Game hardware page. Retrieved August 5, 2006.
- ^'Star Trek'. The Arcade Flyer Archive. Killer List of Videogames. Retrieved 7 June 2012.
- ^US Copyright Database listed date of publication 1983-01-21
- ^Star Trek at the Killer List of Videogames
- ^Forman, Tracie (August 1983). 'Insert Coin Here'. Electronic Games. 2 (6): 100.
- ^Kelley, Patrick J. (January 1984). 'Star Trek: Strategic Operations Simulator'. ANALOG Computing. p. 30.
- ^https://www.youtube.com/watch?v=CGliODdPFbc
External links[edit]
- Star Trek at the Killer List of Videogames
- Star Trek: Strategic Operations Simulator at GameFAQs
- Star Trek: Strategic Operations Simulator at the Internet Archive
- A comprehensive tactics guide to winning at Sega Star Trek at Afternight.com
Fundamentally joystick setup works much the same as Keybinds except with different inputs. Thus you can bind joystick functions to anything you can bind keyboard keys to(to include console commands). The trick is figuring out what names to use in the bind file. Also you need to access the joystick configuration menu and check to make sure all of the buttons are mapped to game controls.
name used in bind | name used in joystick setup |
---|---|
AB | Button0 (trigger) |
LStick | Button1 |
XB | Button2 |
YB | Button3 |
LB | Button4 |
RB | Button5 |
LeftTrigger | Button6 |
RightTrigger | Button7 |
Select | Button8 |
Start | Button9 |
RStick | Button11 |
Here is a sample set of binds:
Star Trek Legacy Keyboard Controls 2
- /bind AB 'FirePhasers'
- /bind XB 'throttletoggle'
- /bind LB 'throttleadjust .25'
- /bind YB 'throttleadjust -.25'
If you want to verify how your joystick buttons are mapped you can open the file 'Star Trek OnlineLivecontroller.cfg'. The left column of the file is the name you would need to use for binding.
Star Trek Online Keyboard Controls
You will probably end up creating the setup on one character, then using the commands for saving and loading the binds on your other characters.